一份关于 ES2015、ES2016、ES2017、ES2018 及更高版本中 JavaScript 新增功能的快速参考备忘单
function fn () {
let x = 0
if (true) {
let x = 1 // 只在这个 `if` 内部有效
}
}
const a = 1;
let 是新的 var。常量 (const) 的工作方式与 let 类似,但不能被重新赋值。参见:
Let 和 const
let bin = 0b1010010;
let oct = 0o755;
参见:二进制和八进制字面量
const byte = 2 ** 8;
等同于:Math.pow(2, 8)
"hello".repeat(3);
"hello".includes("ll");
"hello".startsWith("he");
"hello".padStart(8); // "hello"
"hello".padEnd(8); // "hello"
"hello".padEnd(8, "!"); // hello!!!
"\u1E9B\u0323".normalize("NFC");
Number.EPSILON;
Number.isInteger(Infinity); // false
Number.isNaN("NaN"); // false
Math.acosh(3); // 1.762747174039086
Math.hypot(3, 4); // 5
Math.imul(Math.pow(2, 32) - 1, Math.pow(2, 32) - 2); // 2
//返回一个真正的数组
Array.from(document.querySelectorAll("*"));
//类似于 new Array(...),但没有特殊的单参数行为
Array.of(1, 2, 3);
参见:新增库
JavaScript 默认字段是公共的 (public),如果需要表示私有,可以使用 (#)
class Dog {
#name;
constructor(name) {
this.#name = name;
}
printName() {
// 只有私有字段可以在类内部调用
console.log(`Your name is ${this.#name}`);
}
}
const dog = new Dog("putty");
//console.log(this.#name)
//私有标识符不允许在类主体之外使用。
dog.printName();
class ClassWithPrivate {
static #privateStaticField;
static #privateStaticFieldWithInitializer = 42;
static #privateStaticMethod() {
// …
}
}
new Promise((resolve, reject) => {
if (ok) {
resolve(result);
} else {
reject(error);
}
});
用于异步编程。参见:Promises
promise
.then((result) => { ··· })
.catch((error) => { ··· })
promise
.then((result) => { ··· })
.catch((error) => { ··· })
.finally(() => {
/* 独立于成功/错误逻辑 */
})
当 promise 被 fulfilled 或 rejected 时,处理程序会被调用
Promise.all(···)
Promise.race(···)
Promise.reject(···)
Promise.resolve(···)
const scores = [22, 33];
const [math = 50, sci = 50, arts = 50] = scores;
//结果:
//math === 22, sci === 33, arts === 50
解构数组或对象时可以分配默认值
function greet({ name, greeting }) {
console.log(`${greeting}, ${name}!`);
}
greet({ name: "Larry", greeting: "Ahoy" });
对象和数组的解构也可以在函数参数中完成
function greet({ name = "Rauno" } = {}) {
console.log(`Hi ${name}!`);
}
greet(); // Hi Rauno!
greet({ name: "Larry" }); // Hi Larry!
function printCoordinates({ left: x, top: y }) {
console.log(`x: ${x}, y: ${y}`);
}
printCoordinates({ left: 25, top: 90 });
此示例将 x 赋值为 left 键的值
for (let {title, artist} of songs) {
···
}
赋值表达式也适用于循环
const { id, ...detail } = song;
使用 rest(...) 运算符单独提取一些键,其余键则在对象中
function log(x, y = "World") {
console.log(x, y);
}
log("Hello"); // Hello World
log("Hello", "China"); // Hello China
log("Hello", ""); // Hello
function foo({ x, y = 5 } = {}) {
console.log(x, y);
}
foo(); // undefined 5
function foo() {}
foo.name; // "foo"
function foo(a, b) {}
foo.length; // 2
const App = {
start() {
console.log("running");
},
};
//等同于: App = { start: function () {···} }
参见:增强的对象字面量
const App = {
get closed () {
return this.status === 'closed'
},
set closed (value) {
this.status = value ? 'closed' : 'open'
}
}
参见:增强的对象字面量
let event = "click";
let handlers = {
[`on${event}`]: true,
};
//等同于: handlers = { 'onclick': true }
参见:增强的对象字面量
const fatherJS = { age: 57, name: "Zhang San" }
Object.values(fatherJS)
//[57, "Zhang San"]
Object.entries(fatherJS)
//[["age", 57], ["name", "Zhang San"]]
import "helpers";
//即: require('···')
import Express from "express";
//即: const Express = require('···').default || require('···')
import { indent } from "helpers";
//即: const indent = require('···').indent
import * as Helpers from "helpers";
//即: const Helpers = require('···')
import { indentSpaces as indent } from "helpers";
//即: const indent = require('···').indentSpaces
import 是新的 require()。参见:模块导入
export default function () { ··· }
//即: module.exports.default = ···
export function mymethod () { ··· }
//即: module.exports.mymethod = ···
export const pi = 3.14159;
//即: module.exports.pi = ···
const firstName = "Michael";
const lastName = "Jackson";
const year = 1958;
export { firstName, lastName, year };
export * from "lib/math";
export 是新的 module.exports。参见:模块导出
as 关键字重命名import {
lastName as surname // 导入重命名
} from './profile.js';
function v1() { ... }
function v2() { ... }
export { v1 as default };
//等同于 export default v1;
export {
v1 as streamV1, // 导出重命名
v2 as streamV2, // 导出重命名
v2 as streamLatestVersion // 导出重命名
};
button.addEventListener("click", (event) => {
import("./dialogBox.js")
.then((dialogBox) => {
dialogBox.open();
})
.catch((error) => {
/*错误处理 */
});
});
ES2020 提案 引入了 import() 函数
const main = document.querySelector("main");
import(`./modules/${someVariable}.js`)
.then((module) => {
module.loadPageInto(main);
})
.catch((err) => {
main.textContent = err.message;
});
function* idMaker() {
let id = 0;
while (true) {
yield id++;
}
}
let gen = idMaker();
gen.next().value; // → 0
gen.next().value; // → 1
gen.next().value; // → 2
这很复杂。参见:生成器
let fibonacci = {
[Symbol.iterator]() {
let pre = 0,
cur = 1;
return {
next() {
[pre, cur] = [cur, pre + cur];
return { done: false, value: cur };
},
};
},
};
for (var n of fibonacci) {
// 在 1000 处截断序列
if (n > 1000) break;
console.log(n);
}
用于迭代生成器和数组。参见:For..of 迭代
var gen = {};
gen[Symbol.iterator] = function* () {
yield 1;
yield 2;
yield 3;
};
[...gen]; // => [1, 2, 3]
Generator 函数被赋值给 Symbol.iterator 属性,因此 gen 对象具有 Iterator
接口,可以通过 ... 运算符进行遍历
function* gen() {
/*一些代码 */
}
var g = gen();
g[Symbol.iterator]() === g; // true
gen 是一个 Generator 函数,调用它会生成一个遍历器对象 g。它的 Symbol.iterator 属性,
也是一个迭代器对象生成函数,执行后返回自身